
![]() | JEFF GORDON: NASCAR'S GAME-CHANGING DRIVER
//MORE
|
![]() | SUNDAY THE GIANT KILLERS PREVAILED
//MORE
|
![]() | WHY KURT BUSCH IS GOOD FOR NASCAR
//MORE
|
![]() | 'SHUT UP & DRIVE" HE SAID!
//MORE
|
![]() | EXPERIENCE HAS TAUGHT KYLE BUSCH WELL
//MORE
|
|












Polyphony Digital is going to bring to nascar games what EA and every other nascar game developer has failed to bring to nascar games, actual simulation quality physics. maybe in this game changing spoiler angle, splitter height, and everything else you can change on the car will have significant effects on the car and the way it handles. this has been lacking in every nascar game to date, it has usually had minor effect but largely been ignored since in real life these changes can be major in effect to change the cars. also for those who havent noticed for the past couple of years every nascar has been exactly the same except for the paint job but i did notice there were a few gordons and jrs which will most likely be fixed in the end product. as for the tracks they most likely will include at least allof the major tracks like daytona, california, lowe's, darlington, talladega, infineon, watkins glen, indy, martinsville, dover, richmond, atlanta and bristol since nascar isn't the only series who use those tracks. dont worry. since when has polyphony released a disappointing racing game?